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Apr 20, 2024
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2018-2019 Undergraduate Catalog [ARCHIVED CATALOG]
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CS 461 - Computer Games Programming 3 Credit(s) | Lecture | Course can be counted for credit once
Description: This course covers the game development pipeline, from modeling of virtual environmental and gaming assets, to interactive rendering and real-time physics-based simulation in virtual environments. The syllabus i centered on the essential components of a game engine. Special technical issues in game development will also be discussed, such as real-time interactivity, scalability of modeling techniques and the use of the standard techniques adopted in common game engines. Students also need to team up to develop their own games using a game engine. The goal of this course is to prepare students for a career as a game developer.
Enrollment Requirements: Prerequisite: CS 310
039485:1
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